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CrabbWalker

179 Movie Reviews

55 w/ Responses

-Scans through reviews-

I really hope I'm not the only one who remembers the background leading up to the first stage on Sonic Adventure? Those nostalgia feels, felt like Eggman in the last scene. Aside from that, everything worked together in this parody. Just needs a bit more animation. Good Job!

BRONY TROLLED

This was awesome! You animated these two characters to be so interactive with each other!!! Very fluent and dynamic! Congrats man!

Implosion FTW

Everything was brilliant. Amazing work!

A great story that keeps me intrigued! As far as the art goes, this is pretty good aside from some unnatural movement and weird saturations (perhaps from the compression/ codec choice of such a huge video). With that said, very rarely do you see 3D indie animation on NG, and I can easily see you paving the way for it to be a great medium for others to use.

Concerning the 3D itself, if you choose on staying with an anime style 2.5D look, I would greatly recommend watching behind-the-scene works of Paperman. The fluidity of the 3D comes from tracing over existing 3D frames. This would be an exciting area to play around in. Just an idea :D

The voice acting is superb, great performances from all! No qualms with that.
The music was very fitting, and the script was impressive. Keep at it!

P.S- I was thinking of supporting you through Patreon since you were running into some computer problems. External HDDs are very important, but being able to upgrade your RAM, CPU, GPU, etc for high-end renderings is critical. Perhaps this is one of the reasons why I'm building a PC computer before my Mac chokes from my next rendering process lol.

Kel-chan responds:

yeah i tried the paperman thing a while ago with extraction. the other way to get that effect is to lower the render frame rate then speed it back in the video editor so its not too slow or choppy. Basically the same thing that happens in alot of AMV music vids.

I tried tracing and recompositing but it takes too long and too much resources for my comp and also i believe the other way is better/ less time consuming and does the same sort of thing if done right.

I wish there was a decent program that did good traces or, I could export the character layer as a jpg or png sequence to go over that in photoshop before recomposite.

I'm going to try the fps tweak thing in the next animation just to test it since I haven't used it yet, if it works then I'll try it in the next ep of this series.

I'm saving the patreon support to get a decent computer- eventually I'd like to use something like Iclone/poser but those use alot more resources and also dont' render with the GPU unless you get an expensive plugin from Octane Render.

I tried this series intially in iclone but the max characters on screen I could have with physics was 3 in some of the shots I wanted and my comp ran like crap even in wire frame mode

Great, simple storyline. The climax was a bit cliché (fade to black) but the plot twist made up for it x3. What I thought was most impressive was your camera movement and your placement of characters. You've exerted great positioning of your characters and utilized camera angles that made the simpler drawings more effective. Awesome, keep it up :D

Don't know why the review ratings are so low. I thought it was warming! Feels more like an electronic postcard of sorts. Obviously, the Storks need more natural motion (and frames), but I didn't mind that. Maybe some Stork sounds, and cards falling sounds. The concept was cool, keep it up!

Evy-Devy responds:

THANKS!!! Everyone else is just a jerk... Okay, maybe that's pushing it.

My next animation will be SO much better. You can go to my homepage or news to see more about it. :)

An animating night owl...without the whole 360 head turn.

Male

Ohio

Joined on 10/26/10

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